What's inside? 🐚
Electronic Music: Define electronic music and the subjects electronic music covers
Sound Parameters: Describe the basic parameters of
sound: amplitude, frequency, duration, phase, and timbre.
Human Hearing: Describe common properties of human
hearing, as hearing pertains to electronic music. (Frequency,
Amplitude, Spatialization, Hidden Fundamental...)
Hearing Curves: Describe how hearing varies with
frequency and amplitude.
Digital Representation: Describe how we represent
sound digitally, including bit depth and sample rate.
Analog to Digital: Describe how we convert analog
sound into digital sound. (Recording, Nyquist)
Complex Waves: Describe the composition of complex
Oscillators: Describe the oscillators and basic wave
forms: sine, triangle, square, and sawtooth.
Noise: Describe the types of noise: white, brown, and
Additive Synthesis: Describe how multiple waves
produce a single sound.
Subtractive Synthesis: Describe how we can subtract
information to produce sound.
- Samplers: Describe samplers.
Filters: Describe the basic types of filters:
low-pass, high-pass, band-reject, and band-pass.
Modulation: Describe modulation of sound signals.
Low Frequency Oscillators: Describe low-frequency
Modulation Effects: Describe modulation effects:
tremolo, chorus, flange, phase, vibrato.
Amplitude Modifiers: Describe the basic
characteristics of amplitude modifiers: gain, compressors, de-essers,
Envelopes: Describe how amplitude changes over time
- Equalization: Describe equalizers.
Distortion: Describe distortion and applying the
effect to a signal.
- Delay: Describe delay effects.
- Reverberation: Describe reverberation effects.
Fast Fourier Transform: Describe the inputs, outputs,
and applications of the Fast Fourier Transform.
Spatialization: Describe acoustic panning and
Basic Synthesizer: Describe a basic synthesizer
- Mixers: Describe a mixer.
Monophony and Polyphony: Describe polyphonic
Musical Instrument Digital Interface: Describe the
basics of the MIDI protocol.
Open Sound Control: Describe the basics of the OSC
About this subject 🍀
This subject is for anyone who wants to learn the basic ideas of electronic
music systems. We will focus on computer-based systems.
You will be able to explain the basic properties of sound and hearing in a
digital system. You'll be able to describe the basic tools of creating and
modifying sounds. You'll have an understanding of some of the systems we use
to create and edit electronic music.
This subject does not teach how to use a particular piece of software. The
ideas here will apply to any software of your choice. This subject does not
detail: the artistic study of electronic music, the history of electronic
music, or how western music theory applies to electronic music. These are
important topics, but outside of the scope of this focused subject.
This subject does not require extra software. This subject focuses on the
what and why, not how. The ideas apply to any electronic music software,
such as Pure Data, Audacity, and Ardour. A background in western music
theory is not required.
A basic understanding of mathematical concepts, such as linear vs
logarithmic scale, is helpful. Some physics knowledge is also helpful, but
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